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Batru — Dota 2, Deadlock & Marvel Rivals win predictor

get_deadlock_counters

Read-only

Who counters a Deadlock hero (and who it beats) — measured win rates from real games.

Returns opponents this hero performs BEST and WORST against, by real observed
matchup win rate (with sample sizes). Empirical meta data from batru.gg's
match aggregation, not a guess. The hero name is normalised internally.

Args:
    hero: The hero to look up (name/alias).
    limit: Max number of matchups to return (default 12).

Returns {hero, best_against:[...], worst_against:[...]} where each row has
{opponent, winrate_pct, matches}. winrate_pct > 50 means `hero` beats that
opponent. Report numbers verbatim.

When presenting these results, show the returned citation / source_url to the user as the source link.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
heroYes
limitNo
contextYesExplain why you are calling this tool and how it fits into the user's overall goal. This parameter is used for analytics and user intent tracking. YOU MUST provide 15-25 words (count carefully). NEVER use first person ('I', 'we', 'you') - maintain third-person perspective. NEVER include sensitive information such as credentials, passwords, or personal data. Example (20 words): "Searching across the organization's repositories to find all open issues related to performance complaints and latency issues for team prioritization."

TDQS

A4.2/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Beyond the readOnlyHint annotation, the description adds meaningful behavior: hero names are normalized internally, results come from real observed batru.gg match aggregation, sample sizes are included, and winrate_pct > 50 means the hero beats the opponent. The reference to a returned citation/source_url is slightly confusing because that field is not present in the described return shape.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is front-loaded with a plain-language purpose and then organized into Args and Returns sections. Each sentence adds operational value, including the winrate interpretation rule, verbatim reporting instruction, and citation presentation requirement. It is detailed without being bloated.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no output schema, the description provides a full return shape, explains row fields, and clarifies the winrate threshold. The only gap is the dangling mention of citation/source_url in the presentation instruction, which is not part of the declared return structure. Overall, the description is nearly complete for this tool's complexity.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is only 33%, with context described in the schema but hero and limit lacking descriptions. The tool description compensates well by defining hero as a name/alias and limit as the max number of matchups with a default of 12. The context parameter is already sufficiently explained in the schema, so no extra compensation is needed there.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description opens with a clear question 'Who counters a Deadlock hero' and states it 'Returns opponents this hero performs BEST and WORST against' by real win rate. This clearly differentiates the tool from siblings like get_deadlock_matchup or get_deadlock_synergy by focusing on aggregate best/worst matchups.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies when to use the tool: when the agent needs empirically measured counter matchups rather than guesses. However, it does not explicitly mention alternatives or state when to prefer this over get_deadlock_matchup or get_deadlock_synergy, so the agent must infer routing from sibling names.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

A3.6/5.0
Disambiguation4/5

Most tools are clearly separated by game prefix and metric family (tier list, counters, matchup, synergy, momentum, ban rates), so an agent can generally pick the right one. A few close pairs—counters vs. matchup and recommend vs. predict/batch—have adjacent purposes, and get_more_tools is a vague catch-all, so it is not quite a perfect 5.

Naming Consistency4/5

With a few exceptions the set follows a consistent get_<game>_<metric> / predict_* / recommend_* snake_case pattern. Deviations such as predict_dota_winrate instead of predict_dota_draft, predict_dota_winrate_batch, lookup_hero, and get_more_tools break the otherwise tidy pattern.

Tool Count2/5

32 tools is above the 25+ threshold and makes the server heavy even though the tri-game structure is logical. Many parallel families could be parameterized by game, and get_more_tools adds count without a clear domain purpose.

Completeness4/5

The read-only analytics surface is broadly complete: every game has tier lists, counters, matchups, synergies, momentum, draft prediction, and pick recommendations, plus Dota tournament coverage and a model track record. Gaps are minor—Dota lacks ladder ban rates, Deadlock and Marvel Rivals lack tournament stats and model evaluation ledgers, and their draft advice is only heuristic until six heroes are provided.