Skip to main content
Glama

Moddable Games Tools

tile_gallery_stats

Get statistics about available tile sets

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

TDQS

B3.1/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are present, so the description carries the full burden. It discloses only that the tool retrieves statistics, which implies a read-only operation, but it does not describe any behavioral traits such as whether the statistics are aggregated, cached, or dependent on external data. There is no mention of return format, errors, or rate limits.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence with no wasted words. It efficiently communicates the tool's basic function. This is appropriately sized for a zero-parameter, read-only stats tool.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool is simple in terms of parameters, but there is no output schema, so the description must compensate by explaining what statistics are returned and in what form. The current description 'Get statistics about available tile sets' is too vague to be actionable—an agent cannot predict what will be in the response or how to interpret it. Sibling stats tools (board_gallery_stats, piece_gallery_stats) suggest a pattern, but the description does not clarify.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The tool has zero parameters, and the input schema is empty. With no parameters to document, the baseline is 4. The description adds no parameter information, but none is needed. It would be improved by describing the output structure, but that is outside parameter semantics.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a specific verb 'Get' and identifies the resource as 'statistics about available tile sets', which clearly distinguishes this from sibling tools like tile_gallery_get and tile_gallery_search. However, it does not specify what kind of statistics are provided (e.g., counts, types, sizes), leaving some ambiguity.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives. It does not mention that this is for an overview of tile sets, nor does it exclude cases where a specific tile set or search would be more appropriate. The agent is left to infer usage from the tool name and sibling list.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Try in Browser

Glama MCP Gateway

Add one secure layer between your agents and this server.

TDQS

B3.1/5.0
Disambiguation3/5

Most tools have clear prefixes (chess_, play_, hex_, oracle_, rpg_, ti4_) that separate concerns, but overlap exists between deprecated chess_* tools and the newer play_* equivalents, plus rpg_random_encounter and oracle_encounter both generate encounters. Descriptions help disambiguate, but the redundancy could mislead agents.

Naming Consistency2/5

Many tools follow a domain_verb_noun pattern (hex_generate_map, play_get_moves, rpg_search_entities), but there are notable exceptions like dice_roll, game_deck_create, jam_status, and random_player_order that mix noun-first and verb-last conventions. The inconsistent ordering makes it harder to predict tool names.

Tool Count2/5

81 tools is excessive even for a broad games toolkit; the deprecated chess_* tools alone add unnecessary bulk. While the scope is wide, the count exceeds practical limits and could be consolidated into fewer, more focused tools.

Completeness4/5

The toolkit covers a wide variety of game needs: dice, cards, hex maps, chess, RPGs, TI4, jam management, and galleries. Minor gaps like the score tracker lacking a retrieval method and the absence of some lifecycle operations keep it from being perfect, but core workflows are well covered.