ti4_list_factions
List all TI4 factions with colors, flags, and expansion info
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| expansions | No | Filter by expansion (e.g. ["base","pok"]). Default: all |
List all TI4 factions with colors, flags, and expansion info
| Name | Required | Description | Default |
|---|---|---|---|
| expansions | No | Filter by expansion (e.g. ["base","pok"]). Default: all |
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description is the sole source of behavioral information. It states the return content and implies a read-only operation, but it does not disclose details like response format, ordering, or whether the 'expansions' filter is an array or defaults to all. For a simple list tool, this is adequate but not rich.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single sentence of nine words, front-loaded with the action and resource. Every word earns its place, with no redundancy or filler.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a simple tool with one optional parameter and no output schema, the description is sufficiently complete: it tells what the tool returns (factions with colors, flags, expansion info) and the schema covers filtering. Minor gaps like default behavior are already addressed by the schema.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100%, so the baseline is 3. The description mentions 'expansion info' but does not add any meaning beyond the schema's parameter description for 'expansions'. No additional guidance on values or use is provided.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description uses a specific verb ('List') and resource ('TI4 factions') and specifies the included attributes (colors, flags, expansion info). This clearly distinguishes it from sibling tools like ti4_random_factions or ti4_draft_factions, which have different purposes.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies its use for retrieving the full set of factions, but it does not explicitly mention when to use this tool over alternatives such as ti4_random_factions. No exclusions or alternative references are provided.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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Most tools have clear prefixes (chess_, play_, hex_, oracle_, rpg_, ti4_) that separate concerns, but overlap exists between deprecated chess_* tools and the newer play_* equivalents, plus rpg_random_encounter and oracle_encounter both generate encounters. Descriptions help disambiguate, but the redundancy could mislead agents.
Many tools follow a domain_verb_noun pattern (hex_generate_map, play_get_moves, rpg_search_entities), but there are notable exceptions like dice_roll, game_deck_create, jam_status, and random_player_order that mix noun-first and verb-last conventions. The inconsistent ordering makes it harder to predict tool names.
81 tools is excessive even for a broad games toolkit; the deprecated chess_* tools alone add unnecessary bulk. While the scope is wide, the count exceeds practical limits and could be consolidated into fewer, more focused tools.
The toolkit covers a wide variety of game needs: dice, cards, hex maps, chess, RPGs, TI4, jam management, and galleries. Minor gaps like the score tracker lacking a retrieval method and the absence of some lifecycle operations keep it from being perfect, but core workflows are well covered.