talisman_draw_encounter
Draw a random encounter for a Talisman ring (outer, middle, inner, crown)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| ring | No | Ring to draw from (default: outer) |
Draw a random encounter for a Talisman ring (outer, middle, inner, crown)
| Name | Required | Description | Default |
|---|---|---|---|
| ring | No | Ring to draw from (default: outer) |
Changes observed during successful MCP inspections.
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the full burden. It discloses randomness ('random encounter') but does not clarify whether 'draw' implies state modification (e.g., removing from a deck), whether results are deterministic or seeded, or whether there are side effects. The ambiguity of 'draw' leaves the safety/state profile unstated.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single front-loaded sentence that conveys the action, target, and scoped options without any waste. Every word contributes to the purpose.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The tool is simple with one optional parameter and no output schema. The description defines the core purpose and ring options, but it does not explain the return value shape, the significance of each ring, or whether the draw interacts with any persistent game state. It is minimally adequate for a 1-param generator but not fully self-contained.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The schema covers the sole parameter with a 100% description coverage (enum of ring types and default). The tool description merely restates the ring options without adding deeper meaning (e.g., how ring choice affects encounter difficulty or type). Baseline 3 is appropriate since the schema already documents the parameter.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description uses a specific verb ('Draw') and resource ('random encounter') scoped to a Talisman ring with the four ring types listed. It clearly distinguishes from the sibling tool talisman_draw_characters, which deals with characters rather than encounters.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies usage: use this when you need a random encounter for a Talisman ring. However, it does not explicitly mention alternatives (e.g., talisman_draw_characters for characters) or provide any when-not-to-use guidance. The context is clear but only via implication.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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