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Moddable Games Tools

play_list_families

List all playable game families supported by the engine (chess, draughts, go, reversi, shogi, xiangqi, mancala, morris, hex, landlords-game, backgammon, standard-52, bavarian-32, flower-48, double-six-dominoes, mahjong, standard-dice, agon, asalto, chaupar, dou-shou-qi, fanorona, halma, nyout, pachisi, royal-ur, senet, stern-halma, surakarta, tafl)

Input Schema

NameRequiredDescriptionDefault

No arguments

Schema Changelog

Changes observed during successful MCP inspections.

  1. Added

TDQS

B3.3/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden. It discloses the complete result set (a static enumeration of family IDs), which usefully implies this is a safe, deterministic read with no side effects. It does not address permissions, caching, or how the IDs relate to other play_* tools that take a family argument.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The sentence is front-loaded and single-purpose, but roughly two-thirds of its length is an inline enumeration of 30 family identifiers that the tool itself returns. That duplication bloats the description and pushes the actual scoping statement out of proportion.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no parameters, no output schema, and no annotations, the description supplies the one piece of missing information an agent needs: what the returned values look like. The remaining gap is routing — nothing tells the agent how this list differs from play_list_variants or rules_list_games.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The tool takes zero parameters, so the schema is empty and there is no parameter semantics to add beyond confirming the call is argument-free. Baseline for a 0-parameter tool applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a specific verb and resource: 'List all playable game families supported by the engine.' An agent understands exactly what comes back. However, it never distinguishes itself from siblings like play_list_variants or rules_list_games, which an agent could easily confuse with a taxonomy-listing call.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no when-to-use guidance, no prerequisites, and no mention of alternatives such as play_list_variants or play_get_definition. The agent is left to infer that this is the top-level enumeration call from the name alone.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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