play_list_families
List all playable game families supported by the engine (chess, draughts, go, reversi, shogi, xiangqi, mancala, morris, hex, landlords-game)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
List all playable game families supported by the engine (chess, draughts, go, reversi, shogi, xiangqi, mancala, morris, hex, landlords-game)
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Changes observed during successful MCP inspections.
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the burden of behavioral disclosure. It does clarify scope ('all'), content (game family names), and gives an explicit list, which is helpful. However, it does not disclose the return format, whether names are identifiers or display labels, or whether ordering is significant.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
One sentence, front-loaded with the verb and resource, and the parenthetical enumeration is useful without being verbose. Every element contributes to the agent's understanding; no filler or redundancy.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a simple zero-parameter listing tool, the description is nearly complete: it states what is listed, the scope, and gives concrete examples. The only minor omission is exact return-value shape, but the low complexity and clear 'List...' verb make the tool safely callable without it.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool has zero parameters and the empty schema fully captures the parameter surface. With no parameters to document, the description does not need to add parameter-level detail, so the baseline of 4 is appropriate.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description uses a specific verb-resource pair ('List all playable game families supported by the engine') and enumerates concrete examples. It clearly distinguishes this from sibling variant/list tools by focusing on top-level game families rather than moves, variants, or rules.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description gives no guidance on when to prefer this tool over siblings such as play_list_variants, rules_list_games, chess_list_variants, or oracle_list_games. There is no explicit 'use this when...' or 'for X, use...' context, leaving the agent to infer applicability.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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