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Moddable Games Tools

play_create_game

Create a new game instance for a given family. Returns initial state to pass to subsequent calls. Variant can include flags like "grand+random" or "standard+drops".

Input Schema

NameRequiredDescriptionDefault
familyYesGame family name (chess, draughts, go, reversi, shogi, xiangqi, mancala, morris, hex, landlords-game, backgammon, standard-52, bavarian-32, flower-48, double-six-dominoes, mahjong, standard-dice, agon, asalto, chaupar, dou-shou-qi, fanorona, halma, nyout, pachisi, royal-ur, senet, stern-halma, surakarta, tafl)
rngSeedNoOptional RNG seed for deterministic games
variantNoVariant slug, optionally with flags (e.g. "grand", "grand+random", "standard+drops")

Schema Changelog

Changes observed during successful MCP inspections.

  1. Changed1 schema field changed
    • changedInput schema / properties / family / description
      Previous value: -"Game family name (chess, draughts, go, reversi, shogi, xiangqi, mancala, morris, hex, landlords-game)"New value: +"Game family name (chess, draughts, go, reversi, shogi, xiangqi, mancala, morris, hex, landlords-game, backgammon, standard-52, bavarian-32, flower-48, double-six-dominoes, mahjong, standard-dice, agon, asalto, chaupar, dou-shou-qi, fanorona, halma, nyout, pachisi, royal-ur, senet, stern-halma, surakarta, tafl)"
  2. Changed1 schema field changed
    • changedInput schema / properties / family / description
      Previous value: -"Game family name (chess, draughts, go, reversi, shogi, xiangqi)"New value: +"Game family name (chess, draughts, go, reversi, shogi, xiangqi, mancala, morris, hex, landlords-game)"
  3. Changed1 schema field changed
    • changedInput schema / properties / variant / description
      Previous value: -"Optional variant (e.g. 9x9 for go)"New value: +"Variant slug, optionally with flags (e.g. \"grand\", \"grand+random\", \"standard+drops\")"
  4. Added

TDQS

B3.4/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden; it does disclose that the call produces initial state intended for downstream calls, which is useful behavioral context. It omits how the created instance is identified or persisted, whether state is server-side, and what happens on an invalid family or variant, leaving significant lifecycle questions unanswered.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Three tight sentences, front-loaded with the core action and followed by the return-value purpose and variant hint. No filler, though the variant sentence largely duplicates schema content.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

There is no output schema, so the description must characterize the return; it says only 'initial state' without describing its shape or whether a game handle/id comes back, which an agent needs to make subsequent play_* calls. Adequate for a simple 3-param creator but leaves the follow-on contract under-specified.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100% and each parameter is documented in the schema, so baseline 3 applies. The description repeats the variant flag example ('grand+random', 'standard+drops') that the schema already lists, adding no new syntax or constraint information.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb and resource ('Create a new game instance') scoped to a family, and clarifies that it yields the initial state used by later calls. It separates itself from read-only siblings such as play_list_families and play_get_moves, though it does not explicitly name the alternative to a fresh game (e.g. play_load_fen).

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Implies the workflow by saying the return is 'initial state to pass to subsequent calls', which tells an agent this is a session-starting tool. However it gives no explicit when-to-use versus play_load_fen, and does not mention that valid family values should come from play_list_families or play_list_variants.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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