hex_export_svg
Generate a hex map and export as SVG
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| game | Yes | Game type | |
| seed | No | Random seed | |
| size | No | Map size | |
| style | No | Visual style | |
| hexSize | No | Hex size in pixels (default: 30) | |
| players | No | Number of players |
Generate a hex map and export as SVG
| Name | Required | Description | Default |
|---|---|---|---|
| game | Yes | Game type | |
| seed | No | Random seed | |
| size | No | Map size | |
| style | No | Visual style | |
| hexSize | No | Hex size in pixels (default: 30) | |
| players | No | Number of players |
Changes observed during successful MCP inspections.
Input schema / properties / bgColorRemoved value: -{
- "description": "Background colour (e.g. \"#1a1a2e\"). Omit for transparent.",
- "type": "string"
-}Input schema / properties / game / descriptionPrevious value: -"Game key."New value: +"Game type"Input schema / properties / hexSize / descriptionPrevious value: -"Hex radius in pixels (default from game config)."New value: +"Hex size in pixels (default: 30)"Input schema / properties / labelsRemoved value: -{
- "description": "Show terrain labels on hexes (default false).",
- "type": "boolean"
-}Input schema / properties / layoutRemoved value: -{
- "description": "Layout variant.",
- "type": "string"
-}Input schema / properties / players / descriptionPrevious value: -"Player count."New value: +"Number of players"Input schema / properties / seed / descriptionPrevious value: -"Seed used to generate the map."New value: +"Random seed"Input schema / properties / size / descriptionPrevious value: -"Map size."New value: +"Map size"Input schema / properties / styleAdded value: +{
+ "description": "Visual style",
+ "type": "string"
+}Input schema / properties / bgColorAdded value: +{
+ "description": "Background colour (e.g. \"#1a1a2e\"). Omit for transparent.",
+ "type": "string"
+}Input schema / properties / game / descriptionPrevious value: -"Game type"New value: +"Game key."Input schema / properties / hexSize / descriptionPrevious value: -"Hex size in pixels (default: 30)"New value: +"Hex radius in pixels (default from game config)."Input schema / properties / labelsAdded value: +{
+ "description": "Show terrain labels on hexes (default false).",
+ "type": "boolean"
+}Input schema / properties / layoutAdded value: +{
+ "description": "Layout variant.",
+ "type": "string"
+}Input schema / properties / players / descriptionPrevious value: -"Number of players"New value: +"Player count."Input schema / properties / seed / descriptionPrevious value: -"Random seed"New value: +"Seed used to generate the map."Input schema / properties / size / descriptionPrevious value: -"Map size"New value: +"Map size."Input schema / properties / styleRemoved value: -{
- "description": "Visual style",
- "type": "string"
-}Input schema / properties / bgColorRemoved value: -{
- "description": "Background colour (e.g. \"#1a1a2e\"). Omit for transparent.",
- "type": "string"
-}Input schema / properties / game / descriptionPrevious value: -"Game key."New value: +"Game type"Input schema / properties / hexSize / descriptionPrevious value: -"Hex radius in pixels (default from game config)."New value: +"Hex size in pixels (default: 30)"Input schema / properties / labelsRemoved value: -{
- "description": "Show terrain labels on hexes (default false).",
- "type": "boolean"
-}Input schema / properties / layoutRemoved value: -{
- "description": "Layout variant.",
- "type": "string"
-}Input schema / properties / players / descriptionPrevious value: -"Player count."New value: +"Number of players"Input schema / properties / seed / descriptionPrevious value: -"Seed used to generate the map."New value: +"Random seed"Input schema / properties / size / descriptionPrevious value: -"Map size."New value: +"Map size"Input schema / properties / styleAdded value: +{
+ "description": "Visual style",
+ "type": "string"
+}Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the full burden. It does not disclose any behavioral traits such as whether the tool returns an SVG string or writes a file, whether it requires an existing map, or any side effects. The description merely restates the action without additional context.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, concise sentence that is front-loaded with the main action. Every word contributes, and it avoids unnecessary detail.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
With six parameters, no output schema, and no annotations, the description is too sparse. It does not explain the return format, whether the SVG is saved or returned, or how parameters influence the output. This leaves significant ambiguity for an agent trying to use the tool correctly.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100%, so all six parameters are described in the input schema. The description adds no additional meaning to the parameters, so the baseline score of 3 applies.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the tool generates a hex map and exports it as SVG, which is a specific verb+resource+format. It is distinguishable from hex_generate_map by the SVG export aspect, but the wording 'Generate a hex map and export as SVG' is slightly ambiguous about whether it only exports an existing map or creates the map from scratch, so it lacks full distinction from related tools.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance is provided about when to use this tool versus alternatives like hex_generate_map or hex_pathfind. The description simply states the function without giving context, prerequisites, or exclusions.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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