colony_dice_odds
Calculate settlement dice probability for Colony/Catan-style resource numbers
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| numbers | Yes | Settlement numbers, comma-separated (e.g. "5,6,8,9") |
Calculate settlement dice probability for Colony/Catan-style resource numbers
| Name | Required | Description | Default |
|---|---|---|---|
| numbers | Yes | Settlement numbers, comma-separated (e.g. "5,6,8,9") |
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the full burden. 'Calculate' implies a read-only operation, which is helpful. However, it does not disclose the output format (e.g., percentage, probability distribution), edge cases, or any constraints on input values beyond what the schema shows.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, front-loaded sentence with no filler. It conveys the verb and resource efficiently and is appropriately sized for a tool with one parameter.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
With one parameter and no output schema, the description explains what the tool does but not what it returns. An agent can invoke it correctly but may be uncertain about interpreting the result. It is adequate but not fully complete.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The schema description coverage is 100% for the single parameter 'numbers', with a clear example. The description adds no extra meaning beyond that, so baseline 3 applies.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description uses a specific verb 'Calculate' and identifies the exact resource ('settlement dice probability for Colony/Catan-style resource numbers'). It clearly distinguishes this from sibling 'dice_odds' by scoping to settlement numbers in a specific game context.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
It clearly implies the tool is for Catan-style settlement probability calculations, which tells an agent when to use it. However, it does not explicitly mention alternatives (e.g., generic 'dice_odds') or exclude other uses, so it lacks direct when-not-to-use guidance.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
Add one secure layer between your agents and this server.
Most tools have clear prefixes (chess_, play_, hex_, oracle_, rpg_, ti4_) that separate concerns, but overlap exists between deprecated chess_* tools and the newer play_* equivalents, plus rpg_random_encounter and oracle_encounter both generate encounters. Descriptions help disambiguate, but the redundancy could mislead agents.
Many tools follow a domain_verb_noun pattern (hex_generate_map, play_get_moves, rpg_search_entities), but there are notable exceptions like dice_roll, game_deck_create, jam_status, and random_player_order that mix noun-first and verb-last conventions. The inconsistent ordering makes it harder to predict tool names.
81 tools is excessive even for a broad games toolkit; the deprecated chess_* tools alone add unnecessary bulk. While the scope is wide, the count exceeds practical limits and could be consolidated into fewer, more focused tools.
The toolkit covers a wide variety of game needs: dice, cards, hex maps, chess, RPGs, TI4, jam management, and galleries. Minor gaps like the score tracker lacking a retrieval method and the absence of some lifecycle operations keep it from being perfect, but core workflows are well covered.