chess_validate_move
[DEPRECATED — use play_validate_move] Check if a chess move is legal. Removal: v1.0.0.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| move | Yes | ||
| variant | No |
[DEPRECATED — use play_validate_move] Check if a chess move is legal. Removal: v1.0.0.
| Name | Required | Description | Default |
|---|---|---|---|
| move | Yes | ||
| variant | No |
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the behavioral disclosure burden. It adds a useful deprecation and removal timeline, which is a behavioral trait. However, it does not disclose whether the tool is read-only, what side effects it might have, or what it returns, leaving gaps in transparency.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is concise, consisting of two short sentences. The deprecation warning is front-loaded, and every word earns its place. It is not over-verbose or under-specified in terms of prose length.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The tool has a nested object parameter, no output schema, and no annotations, so the description must be comprehensive. It provides a deprecation note but omits parameter details and return-value information. This is incomplete for actual invocation, though the deprecation guidance adds some value.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The schema has 2 parameters with no descriptions (0% coverage). The description provides no additional meaning about the 'move' object structure or the 'variant' string. It fails to compensate for the lack of parameter documentation, making parameter semantics completely inadequate.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the tool's function: 'Check if a chess move is legal.' This is a specific verb+resource statement. The deprecation note explicitly distinguishes it from the sibling tool play_validate_move, which is the intended replacement.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description explicitly states 'DEPRECATED — use play_validate_move' and specifies the removal version, providing clear when-not-to-use guidance and naming the alternative tool. This fully satisfies the criterion for explicit usage guidance.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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Most tools have clear prefixes (chess_, play_, hex_, oracle_, rpg_, ti4_) that separate concerns, but overlap exists between deprecated chess_* tools and the newer play_* equivalents, plus rpg_random_encounter and oracle_encounter both generate encounters. Descriptions help disambiguate, but the redundancy could mislead agents.
Many tools follow a domain_verb_noun pattern (hex_generate_map, play_get_moves, rpg_search_entities), but there are notable exceptions like dice_roll, game_deck_create, jam_status, and random_player_order that mix noun-first and verb-last conventions. The inconsistent ordering makes it harder to predict tool names.
81 tools is excessive even for a broad games toolkit; the deprecated chess_* tools alone add unnecessary bulk. While the scope is wide, the count exceeds practical limits and could be consolidated into fewer, more focused tools.
The toolkit covers a wide variety of game needs: dice, cards, hex maps, chess, RPGs, TI4, jam management, and galleries. Minor gaps like the score tracker lacking a retrieval method and the absence of some lifecycle operations keep it from being perfect, but core workflows are well covered.