board_gallery_search
Search the board gallery (334 rendered board layouts across 33 game families)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| limit | No | Max results (default 10) | |
| query | No | Search term (e.g. "8x8", "hex", "shogi") |
Search the board gallery (334 rendered board layouts across 33 game families)
| Name | Required | Description | Default |
|---|---|---|---|
| limit | No | Max results (default 10) | |
| query | No | Search term (e.g. "8x8", "hex", "shogi") |
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
The verb 'search' implies a read-only operation, and the count of indexed content adds useful context. However, with no annotations, the description does not disclose return format, ordering, pagination, or behavior when query is omitted.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single sentence that front-loads the verb and resource, with the parenthetical count adding meaningful scope without wasted words. Every part earns its place.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a simple two-parameter search with full schema coverage, the description is mostly sufficient. However, there is no output schema and the description does not mention what the search returns or suggest using board_gallery_get for details on a specific board.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Both parameters are fully documented in the schema with descriptions, types, defaults, and examples, so schema coverage is 100%. The description adds no additional parameter semantics, but none are needed here.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description states a specific verb ('Search') and resource ('the board gallery'), with extra precision via the count of layouts and game families. It clearly distinguishes from board_gallery_get and board_gallery_stats by indicating a search operation, though it doesn't explicitly contrast with piece_gallery_search or tile_gallery_search.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description gives no guidance on when to use this tool versus alternatives such as board_gallery_get, board_gallery_stats, or the other gallery searches. The sibling list exists, but the description itself offers no selection criteria or exclusions.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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Most tools have clear prefixes (chess_, play_, hex_, oracle_, rpg_, ti4_) that separate concerns, but overlap exists between deprecated chess_* tools and the newer play_* equivalents, plus rpg_random_encounter and oracle_encounter both generate encounters. Descriptions help disambiguate, but the redundancy could mislead agents.
Many tools follow a domain_verb_noun pattern (hex_generate_map, play_get_moves, rpg_search_entities), but there are notable exceptions like dice_roll, game_deck_create, jam_status, and random_player_order that mix noun-first and verb-last conventions. The inconsistent ordering makes it harder to predict tool names.
81 tools is excessive even for a broad games toolkit; the deprecated chess_* tools alone add unnecessary bulk. While the scope is wide, the count exceeds practical limits and could be consolidated into fewer, more focused tools.
The toolkit covers a wide variety of game needs: dice, cards, hex maps, chess, RPGs, TI4, jam management, and galleries. Minor gaps like the score tracker lacking a retrieval method and the absence of some lifecycle operations keep it from being perfect, but core workflows are well covered.