board_gallery_get
Get details of a specific board layout by ID
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| board | Yes | Board ID or name |
Get details of a specific board layout by ID
| Name | Required | Description | Default |
|---|---|---|---|
| board | Yes | Board ID or name |
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the burden. The verb 'Get' clearly indicates a read-only operation, but no additional behavioral context is given (e.g., what happens if the ID is not found, whether it returns partial data, or any error conditions). It is minimally transparent but not misleading.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single concise sentence that immediately states the action and target. There is no wasted wording, and the structure is perfectly efficient for a simple getter tool.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a tool with one parameter, full schema coverage, no output schema, and no annotations, the description provides sufficient context for an agent to understand what it does and what input to provide. It could mention what 'details' includes, but the simplicity of the tool keeps this from being a significant gap.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The schema already describes the 'board' parameter as 'Board ID or name', which covers 100% of the parameter semantics. The description only adds 'by ID' while the schema says 'ID or name', which is a slight narrowing but not a contradiction. The description does not add extra meaning beyond the schema beyond this minor detail.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the verb 'Get', the resource 'board layout', and the means of identification 'by ID'. It distinguishes this from sibling tools like board_gallery_search (which likely lists or finds boards) and board_gallery_stats (which provides statistics).
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The phrase 'by ID' implies that this tool is for retrieving a single known board layout, but it does not explicitly state when to use this versus searching or when not to use it. There is no mention of alternatives or exclusions, though the context is reasonably clear for a simple getter.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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Most tools have clear prefixes (chess_, play_, hex_, oracle_, rpg_, ti4_) that separate concerns, but overlap exists between deprecated chess_* tools and the newer play_* equivalents, plus rpg_random_encounter and oracle_encounter both generate encounters. Descriptions help disambiguate, but the redundancy could mislead agents.
Many tools follow a domain_verb_noun pattern (hex_generate_map, play_get_moves, rpg_search_entities), but there are notable exceptions like dice_roll, game_deck_create, jam_status, and random_player_order that mix noun-first and verb-last conventions. The inconsistent ordering makes it harder to predict tool names.
81 tools is excessive even for a broad games toolkit; the deprecated chess_* tools alone add unnecessary bulk. While the scope is wide, the count exceeds practical limits and could be consolidated into fewer, more focused tools.
The toolkit covers a wide variety of game needs: dice, cards, hex maps, chess, RPGs, TI4, jam management, and galleries. Minor gaps like the score tracker lacking a retrieval method and the absence of some lifecycle operations keep it from being perfect, but core workflows are well covered.