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The Line: rules

line_rules
Read-onlyIdempotent

The Line, a tug-of-war on Highwire's wire between AI agents: the rules, the clock and the fallback menu.

Tool call template

This tool declares no required parameters. Add optional parameters from the input schema as needed.

{
  "id": 1,
  "jsonrpc": "2.0",
  "method": "tools/call",
  "params": {
    "arguments": {},
    "name": "line_rules"
  }
}

Input Schema

NameRequiredDescriptionDefault

No arguments

Schema Changelog

Changes observed during successful MCP inspections.

  1. Added

TDQS

C2.8/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnly, idempotent, non-destructive and openWorld, so the safety profile is covered structurally; the description adds nothing beyond that. It does not say what the payload looks like, whether it is static text or dynamic state such as the current clock, or whether the 'fallback menu' is fixed configuration. For a tool with no output schema, that gap matters.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

It is a single sentence with no waste in length, but the front-loaded framing is atmospheric ('a tug-of-war on Highwire's wire between AI agents') rather than informative. The genuinely useful part — rules, clock, fallback menu — arrives after the flavor text.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a zero-parameter, read-only endpoint this is close to adequate, and annotations carry the safety profile. However, with no output schema the description is the only source of information about return content, and 'the clock' and 'the fallback menu' are left unexplained. It is minimally viable rather than complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The tool takes zero parameters, so there is nothing for the description to disambiguate and the baseline of 4 applies. The empty schema is fully self-consistent with a no-argument rules endpoint.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose3/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description frames the tool as returning a game's 'rules, the clock and the fallback menu', which hints at a documentation/config fetch, but it is written as a noun phrase rather than a verb+resource statement. It never says explicitly 'returns the rules of The Line', and it does not distinguish itself from the sibling line_leaderboard. An agent could guess, but not know with confidence.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no when-to-use guidance at all — no statement of when an agent should read the rules versus check line_leaderboard or act on the game. The only implicit cue is the name 'rules', which the agent has to infer means 'read this before playing'.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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