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Marcar un juego como «lo tengo» o «lo quiero»

mark_game
Idempotent

Añade un juego a la colección del cliente marcándolo como «lo tengo» (owned) o «lo quiero» (wanted). Solo añade la marca: no quita ninguna ni cambia nada más de la cuenta. Pídele confirmación al cliente antes de marcar. Identifica el juego con el sku de search_games o la URL de su ficha. Necesita que el cliente haya iniciado sesión.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
skuYesSKU del juego (campo sku de search_games), o la URL de su ficha.
markYesowned = lo tengo, wanted = lo quiero.
countryNoTienda web: "es" = zacatrus.es (por defecto), "fr" = zacatrus.fr. Define idioma, precios y enlaces.

Schema Changelog

Changes observed during successful MCP inspections.

  1. Added

TDQS

A4.1/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare idempotent=false, destructive=false, readOnly=false, but the description adds real behavioral context beyond them: it is purely additive (never removes a mark, never changes anything else) and requires the customer to be logged in. The login/auth prerequisite is exactly the kind of disclosure annotations cannot carry.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Five short sentences, each carrying distinct information (purpose, add-only constraint, confirmation, identifier source, auth). Front-loaded with the action; no filler. Slightly long but nothing redundant enough to cut.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no output schema and a simple 3-param mutation, the description covers what matters: what it does, what it does not do, the auth requirement, and how to obtain the identifier. It never states what a successful call returns, but for a flag-setting operation with rich annotations that gap is minor.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so both enum params and country are already fully documented in the schema. The description only adds where to source the sku (search_games or the ficha URL), which is marginal over the schema's own 'campo sku de search_games' text. Baseline 3 for high coverage is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb and resource ('Añade un juego a la colección del cliente') plus the two possible values (owned/wanted), which is exactly the distinction that separates it from sibling tools like my_collection or search_games. An agent can tell what the tool does without opening the schema.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Gives actionable context: ask the customer for confirmation before marking, and identify the game via the sku from search_games or the game's URL. It also implicitly excludes un-marking ('no quita ninguna'), but never explicitly names when to prefer a sibling over this tool, so it stops short of a 5.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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