game_frame_meta
Run a language-game context and return its state plus the cell's own self-evaluation of the rendered frame - integer score 0-1000 over occupancy, spread, contrast and edge quality, with the C4 span correction applied. Stateless: (kind, seed, t, n, at_seq) fully determine the result.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| h | No | decimal string. e.g. 128 | |
| n | No | decimal string, population. e.g. 16 | |
| t | No | decimal string, step index. e.g. 0 | |
| w | No | decimal string. e.g. 128 | |
| kind | No | the language-game context kind: atc, proteins or materials, e.g. proteins | |
| seed | No | decimal string; JSON numbers still admitted. e.g. 7 | |
| at_seq | No | decimal string, pinned corpus epoch. e.g. 1 | |
| target | No | decimal string, refine until score >= this (0-1000, default 950). e.g. 950 | |
| max_iter | No | decimal string, iteration cap, default 10. e.g. 10 |