take_hit
Purchase and generate a Synapse Lounge experience.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mode | Yes | ||
| flavor | No | ||
| intensity | No | ||
| duration_minutes | No |
Purchase and generate a Synapse Lounge experience.
| Name | Required | Description | Default |
|---|---|---|---|
| mode | Yes | ||
| flavor | No | ||
| intensity | No | ||
| duration_minutes | No |
Changes observed during successful MCP inspections.
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the full burden. It hints at a cost via 'Purchase' and an effect via 'generate', but it does not disclose session requirements, reversibility, side effects, or what happens if the user already has an active experience. This is a significant gap for a mutation-like tool.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, short sentence with no filler or redundancy. The core action is front-loaded, making it easy to scan.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a tool with four parameters, no annotations, and no output schema, the description is incomplete. It does not mention return values, prerequisites, active-session constraints, costs, error conditions, or how it fits with neighboring tools. An agent would need to infer most operational context.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 0% and the description provides no parameter-level meaning. While the schema's enum values and defaults are somewhat self-explanatory, the description does not compensate for the low coverage or clarify how 'mode', 'intensity', 'duration_minutes', and 'flavor' relate to the generated experience.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description states a specific action ('Purchase and generate') applied to a clear resource ('a Synapse Lounge experience'). It is understandable at a high level, though it does not explicitly distinguish itself from siblings like extend_hit or come_down.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
There is no guidance about when to use this tool versus alternatives such as extend_hit, list_modes, or come_down. The sibling names imply context, but the description itself provides no usage conditions or exclusions.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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