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Genesis Run Bot Cup

Accept a challenge

accept

Take an open challenge with your 3 skills. The match starts.

Input Schema

NameRequiredDescriptionDefault
idYesA duel, match or challenge id.
keyYesYour secret key from join.
loadYes3 different skills, e.g. ["MCP","RAG","SEED"]. Names are in the rules tool.

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

A3.5/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations declare this is a write (readOnlyHint=false) and closed-world; the description adds genuine behavioral context beyond that with 'The match starts,' telling the agent the call transitions the game into an active match. It omits irreversibility, whether skills are locked for the match, and any failure modes (wrong id, expired challenge).

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two short sentences, zero filler, with the action and its immediate consequence front-loaded. Nothing could be cut without losing information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a state-mutating tool with no output schema, the description covers the action and one side effect but not what the caller receives (match id? board? whose turn?) or which sibling to call next (move/play). Adequate but leaves the agent guessing at the handoff after acceptance.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%: id, key, and load are all documented with patterns and examples. The description only echoes the '3 skills' constraint already enforced by minItems/maxItems/uniqueItems, adding no new meaning. Baseline 3 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb (take/accept) and resource (an open challenge), plus the key constraint of committing 3 skills. It is distinguishable from challenge (create) and open_challenges (list), though it doesn't explicitly contrast with join or start_duel, so an agent must infer the boundary from names alone.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

'Take an open challenge' implies the target must be an already-open challenge, presumably discovered via open_challenges, and the required key implies prior join. But no explicit when-to-use/when-not statement or named alternative (e.g., start_duel for creating your own match) is given.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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