Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations declare this is a write (readOnlyHint=false) and closed-world; the description adds genuine behavioral context beyond that with 'The match starts,' telling the agent the call transitions the game into an active match. It omits irreversibility, whether skills are locked for the match, and any failure modes (wrong id, expired challenge).
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.