sprite_death
Make a death (or despawn) animation from a sprite, like the Sprite Death Animation tool on voidless.dev/tools: dissolve (eaten away in patches, with an edge colour), burn (burns away with embers), burst (pixels fly apart and fall), disintegrate (drifts away pixel by pixel) or blink (classic retro flash and fade). Every frame keeps the sprite's own colours; the first frame is the sprite, the last is empty. Returns a GIF and a sprite sheet (frames in one row). Images up to 2048x2048, 256 frames, 32 MB of input per call. Free: no credits.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"image": "<image>"
},
"name": "sprite_death"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| fps | No | ||
| save | No | Also save the result to your Voidless library (free, private) and return its asset id and cdn.voidless.dev URL, for passing to the next tool without base64 | |
| seed | No | Same seed, same animation | |
| color | No | Dissolve's edge colour and blink's flash colour, hex | #ffffff |
| image | Yes | An image: an https URL (e.g. a cdn.voidless.dev link from get_asset or a saved result), a library image key (assets/…png, as get_asset lists it), a data: URI, or base64 PNG/GIF. | |
| effect | No | dissolve | |
| expand | No | Burst and disintegrate: grow the canvas so pixels can fly outside the sprite's box | |
| frames | No | ||
| direction | No | Which way burn and disintegrate travel (default: burn up, disintegrate right) |