rotate_sprite
Turn a sprite into an 8-way set (front, back, sides and diagonals) in one pass. The result is a 'rotations - 8-way' frame whose facings line up with its images; pass those to generate_animation_set to animate each direction. Works best from a side-profile sprite. 20 credits.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"id": "<id>"
},
"name": "rotate_sprite"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| id | Yes | Asset ID (from list_assets / get_asset or a previous result) | |
| frameId | No | Optional: the frame the new frames hang under in the editor (usually the frame referenceFile came from). | |
| referenceFile | No | Work from one image instead of the asset's base: an image key from any of your assets (as get_asset lists it), or its cdn.voidless.dev URL. Empty = the asset's current base image. |