resize_sprite
Free. Only for images generated in Voidless (not uploads): pixel sprites of size 32, 48, 64, 96, 128, 192, 256 or 384, or HD (non-pixel, square 512/1024) images. Re-runs Voidless's pixel pass at a new size from the art it stored, so the base image, its rotations, edits and every animation come out at the new size on one palette and the character keeps its design (unlike generating it again smaller). On an HD image it makes a pixel version at size: generate HD, then resize to 64 and to 32 for pixel versions. Makes a NEW asset; the original is untouched.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"id": "<id>"
},
"name": "resize_sprite"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| id | Yes | Asset ID (from list_assets / get_asset or a previous result) | |
| size | No | New size in px: 32, 48, 64, 96, 128, 192, 256 or 384. Omit to keep the size (required for an HD image) |