make_glow_map
Make a glow map from an edit that switched lights on (or made a night version with lights glowing): the light the edit added over the picture it came from, on transparency, for an additive or emissive layer in a game. Same size as the picture. Pass the edit's frameId (from get_asset). Free.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"id": "<id>",
"frameId": "<frameId>"
},
"name": "make_glow_map"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| id | Yes | Asset ID (from list_assets / get_asset or a previous result) | |
| frameId | Yes | The edit (a frame from get_asset) whose light to keep |