liquid_tiles
Make a seamless, looping animated pixel-art liquid tile, like the Animated Water & Lava Tiles tool on voidless.dev/tools: ocean (swells, crests, sparkles), river (streaks and foam flowing in a direction), pond (shallow water with caustics), lava (dark crust, glowing cracks), acid (green boil, bubbles that pop) or waterfall (falling streaks, plus a foaming base tile for the bottom of the fall). Every frame tiles in both directions and the last frame flows into the first. Six colours per material. Same seed, same tile. Returns a GIF of the tile, a GIF of it repeated 4x4, and a sprite sheet (frames in one row; a waterfall adds its base as a second row). Images up to 2048x2048, 256 frames, 32 MB of input per call. Free: no credits.
Tool call template
This tool declares no required parameters. Add optional parameters from the input schema as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {},
"name": "liquid_tiles"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| fps | No | ||
| flow | No | River and lava only: which way it flows (default: river right, lava none). A waterfall always falls. | |
| save | No | Also save the result to your Voidless library (free, private) and return its asset id and cdn.voidless.dev URL, for passing to the next tool without base64 | |
| seed | No | Same seed, same tile | |
| size | No | Tile width and height, px: 16, 24, 32, 48 or 64 | |
| colors | No | Override the material's colours, hex: the ramp's dark, mid and light, and the accent (foam, sparkles, hottest cracks) | |
| detail | No | Crests, sparkles, foam, cracks or bubbles, 0 to 1 | |
| dither | No | Ordered 4x4 dithering between the ramp's colours | |
| frames | No | ||
| material | No | ocean |