day_night_palettes
Grade a sprite, tile or scene to dawn, day, dusk and night, like the Day/Night Palette tool on voidless.dev/tools. Each colour maps to exactly one new colour, so pixel art keeps its palette size, and the reply lists every from→to pair per time of day: a palette swap an engine can apply at runtime. Optional: keep bright saturated colours lit at night (windows, torches), and a looping day-cycle GIF. Images up to 2048x2048, 256 frames, 32 MB of input per call. Free: no credits.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"image": "<image>"
},
"name": "day_night_palettes"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| save | No | Also save the result to your Voidless library (free, private) and return its asset id and cdn.voidless.dev URL, for passing to the next tool without base64 | |
| image | Yes | An image: an https URL (e.g. a cdn.voidless.dev link from get_asset or a saved result), a library image key (assets/…png, as get_asset lists it), a data: URI, or base64 PNG/GIF. | |
| times | No | ||
| lights | No | Keep bright, saturated colours lit at night (lit windows, torches, crystals) | |
| cycle_frames | No | Also return a looping day→dusk→night→dawn GIF with this many frames (0 = none) |