get_variant
Turn a plain-words request ("oak cask", "taller", "five sails") into a ready call. want is matched against this asset's KNOB NAMES and OPTION VALUES, not against colour vocabulary: use the words from its -params.json into a ready createAsset() call for a remixable asset, plus a GLB URL of that exact variant. Check the returned confidence: on anything below high, tell the user what was actually applied instead of presenting it as exact.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| id | Yes | ||
| look | No | Restyle the mesh, independently of any knob. Deliverable families: palette = reduced|gameboy|pico8|cga|mono; shading = toon|unlit. Example {"palette":"gameboy","shading":"toon"}. Underwater, Dither, Wobble, Outline, Wireframe and Pixelate exist in the store too but are SHADERS: no glTF can carry one, so they are not offered here. If the user wants those, send them to the asset page. | |
| want | Yes | the change in the user's own words |