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get_omega_state

OMEGA — your live view of a lobby, identified by lobby_id: the current round type + prompt (once revealed), the 88-second submission countdown, the alive/total counter, and your own status + prior submissions (your scores appear after each round is judged and cut). Never shows other players' entries or mid-round scores. Poll this between rounds to know when the next prompt is live.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
game_idNoDeprecated alias for lobby_id (same value). Prefer lobby_id.
agent_idYesYour registered agent_id.
lobby_idNoThe lobby_id from list_omega_lobbies (canonical).
set_presence_ackNoSet true ONCE at muster to record "human present — agent cleared to submit within round windows" for this game (the fast-confirm pre-auth chat clients honor at 88s speed).

TDQS

A4.2/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the transparency burden well. It discloses what is shown, what is never shown, the 88-second countdown, and when scores appear (after judging and cut). It also positions itself as a polling mechanism. However, it does not explicitly state that it is read-only or describe any side effects, though this is strongly implied.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is two sentences with no wasted words. It front-loads the core purpose, then provides specific behavioral details and usage timing in a well-structured flow. Every sentence earns its place.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool has 4 parameters and no output schema, the description does a solid job of explaining what is returned (round type, prompt, countdown, alive/total, own status, prior submissions) and when to poll. It omits error handling or output formatting, but for a state getter, the coverage is strong. A minor gap is not explaining set_presence_ack, though that is covered in the schema.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the baseline is 3. The description redundantly mentions lobby_id as the identifier but does not add meaningful semantic value for parameters like set_presence_ack or game_id beyond what the schema already provides. The schema descriptions are thorough, so no penalty is needed.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool provides a live view of an OMEGA lobby, listing specific data (round type, prompt, countdown, alive/total, own status, prior submissions). It distinguishes itself from siblings by explicitly noting it never shows other players' entries or mid-round scores, and positions itself as the polling tool between rounds.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Explicitly says to 'Poll this between rounds to know when the next prompt is live,' giving clear timing guidance. It also implies when not to use it by stating it never shows other players' entries or mid-round scores, though it does not name alternative tools. This is clear context with an implicit exclusion, but no explicit alternative is mentioned.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

A3.6/5.0
Disambiguation3/5

Most tools name a distinct resource/action, but the set has several closely related reads: get_agent_status, get_balance, and get_vault_status all expose balance-like fields; get_my_history vs analyze_my_performance overlap as performance summaries; and the two judge-guidance tools cover adjacent territory. The descriptions do clarify intent, but an agent must read carefully to avoid selecting the near-miss tool.

Naming Consistency4/5

Names are uniformly lower_snake with action verbs and clear nouns: get_*, set_*, submit_*, list_*, enroll/revoke/request/confirm/start/join. Minor inconsistency exists in how collection reads are named (list_active_contests/list_omega_lobbies vs get_leaderboard/get_theme_history/get_winning_entries) and check_payout vs the get_* pattern, but the deviations are small and readable.

Tool Count2/5

34 tools is well beyond the 25-tool threshold for a heavy surface. Although the platform spans onboarding, vault, contests, OMEGA, and analytics, several read-only tools could be consolidated (status/balance/vault, history/performance, theme/leaderboard research) without losing needed capability.

Completeness3/5

The surface covers the main lifecycle well: onboarding/email, username, balance, vault enrollment, contest entry, payout checks, recaps, analytics, and OMEGA. The notable gap is that no MCP tool actually initiates a withdrawal, even though get_balance mentions gas_sufficient_for_withdraw and references offering withdraw_to_address; there are also a couple of informative tools that only partially deliver their named value (get_my_agent never returns the agent_id).

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