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get_recipe

The universal BUILD-KIT fetcher — the measured spec + code to reproduce a piece of UI. recipe_type selects which library across three families (all agent-ready through this one call): • COMPONENTS (decoded live from a real product's DOM — Mozaika's wedge): "Command Palette", "Dropdown Menu", "Dialog / Modal", "Login", "Data Table", "Onboarding Tour", "Navbar", "Logo Marquee", "Toast", "Date Picker", "Combobox" — returns the anatomy TREE (each node measured), the MOTION (open/close animation + easing a screenshot can't show), every STATE (empty/results/no-results/keyboard-selected), a webm of it running, and the design tokens. • EFFECTS (open-source WebGL hero backgrounds — Apache/MIT): "Hero Effect" → the shader's full config + fps + install command + license/NOTICE. • MOTION (open-source looping showcase templates — MIT): "Motion Showcase" → the template's full parameter surface + the exact Swiper/anime.js/Motion config + install. Use for "build a like ", e.g. get_recipe("Vercel", "Command Palette") or get_recipe("vanta", "Hero Effect"). A complete, uncopyable, measured build kit. Returns the available types if the requested one isn't found.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
siteYes
recipe_typeYes

TDQS

A4.7/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries full burden. It discloses detailed return behavior for each recipe type (anatomy tree, motion, states, webm, tokens; shader config, fps, install command; parameter surfaces) and also states the error fallback ('Returns the available types if the requested one isn't found'). This is highly transparent for a read-only fetcher.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is longer than average but well-structured with an intro, bullet-separated families, usage examples, and a fallback note. Every section adds value, though it could be slightly trimmed without losing clarity, so it earns a 4 rather than a 5.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

This is a complex tool with three recipe families, no output schema, and rich return details. The description covers return values, valid inputs, use cases, and error behavior comprehensively, making it fully contextual for an agent to select and invoke correctly.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters5/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema provides only names and types with 0% coverage, so the description must define all parameters. It thoroughly explains recipe_type with a full list of valid values and what each returns, and gives examples for site, thus adding complete semantic meaning beyond the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states it is a universal BUILD-KIT fetcher that returns measured spec + code to reproduce a UI. It explicitly lists three recipe families (COMPONENTS, EFFECTS, MOTION) and differentiates itself from siblings like get_component and get_section by calling itself the universal one-call solution.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

It provides explicit use-case guidance ('Use for "build a <thing> like <product>"') and gives concrete examples. However, it does not explicitly state when NOT to use this tool or name alternative sibling tools for exclusion, so it falls short of a 5.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

A3.9/5.0
Disambiguation3/5

The compare_* / get_* / search_* family creates real overlap: compare_components, get_component, get_recipe, and search_screens(kind="component") can all answer similar component questions, and the drift family (get_design_drift, get_design_history, list_design_changes) requires careful reading to pick the right one. However, the detailed descriptions mostly draw clear lines between cross-product comparison, single-spec retrieval, and corpus-level search.

Naming Consistency4/5

The server mostly follows a clean verb_noun convention: get_*, compare_*, list_*, search_*, validate_design, generate_asset. The pattern is highly consistent, though a few names differ slightly in style (audit_code vs validate_design vs get_score), and pluralization varies in tools like compare_components and compare_sections.

Tool Count3/5

At 23 tools this is on the heavy side, and several calls overlap in scope enough to feel redundant. That said, the server's broad purpose suggests a design system reference plus audit platform, so the count is justifiable; it could be consolidated into a tighter 15-18 set.

Completeness4/5

The surface covers design system retrieval, component/section/recipe specs, screens and flows, search, audit/tools, icon assets, and drift/history of measured design tokens, leaving few cap gaps for the declared domain. Minor gaps remain around some metadata like direct screenshot banding by product, but no major dead-end workflow is apparent.

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