get_fixture
Get a fixture by ID with games
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| id | Yes | Fixture ID |
Get a fixture by ID with games
| Name | Required | Description | Default |
|---|---|---|---|
| id | Yes | Fixture ID |
Changes observed during successful MCP inspections.
Input schema / properties / session_tokenRemoved value: -{
- "description": "The session_token returned by create_tournament",
- "type": "string"
-}Input schema / requiredPrevious value: -[
- "id",
- "session_token"
-]New value: +[
+ "id"
+]Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations already declare readOnly, non-destructive, idempotent and closed-world, so the safety profile is covered. The description adds a hint that games are included in the result, but says nothing about pagination, missing-ID behavior, or payload size. With annotations doing most of the work, the added behavioral value is thin.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single seven-word clause with no filler, front-loaded with the verb and resource. It is efficient, though the phrase 'with games' is compressed to the point of being slightly ambiguous about whether games are always included.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a one-parameter read tool with a full annotation set and complete schema coverage, the essentials are present. It lacks the minimal extras that would help an agent act confidently: what 'games' means in the response, and how to distinguish this from list_fixtures and the other get_* siblings.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100% (the single id parameter is documented as 'Fixture ID'), so the schema already carries the parameter contract. The description only restates 'by ID' without adding format, sourcing, or example values. Baseline 3 applies.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
States a specific verb (Get) and resource (fixture) and adds that it returns games along with the fixture. It doesn't differentiate itself from get_stage, get_stage_table, or get_tournament, which share the same 'get by ID' pattern, but the resource is unambiguous.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance on when to use this versus list_fixtures or update_fixture, nor any precondition about what a fixture ID represents or where to obtain it. The agent must infer that this is a read-by-identifier lookup.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
Add one secure layer between your agents and this server.