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finance

Gamification: List badges

list_badges
Read-onlyIdempotent
    List all badges with their earned/unearned status for the user.

    Args:
        category: Filter by badge category (milestone, goal, budget,
                  financial_health, family, streak, seasonal)

    Returns:
        All badges grouped by category with earned status and dates
    

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
categoryNo

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

A4.1/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint=true, idempotentHint=true, and destructiveHint=false, so the safety profile is covered. The description adds expected return-shape context (grouped by category, earned status, dates) but no new behavioral warnings. There is no contradiction between the description and annotations.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is compact and well-structured: a clear one-line purpose, a short Args section, and a brief Returns section. It avoids filler and front-loads the most important information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple read-only list tool with no output schema, the description adequately covers what is returned: badges grouped by category with earned status and dates. Minor gaps include no explicit note that category is optional or details about the exact response shape, but the schema default and low complexity keep this acceptable.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters5/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema provides only a generic 'category' property with no description, so the description carries the full semantic burden. It explains that category filters badges and enumerates the allowed values: milestone, goal, budget, financial_health, family, streak, and seasonal.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a specific verb and resource: 'List all badges' for the user, with earned/unearned status and grouping by category. This clearly differentiates it from similar gamification tools like get_gamification_summary, get_points_and_level, and list_milestones.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies usage: call this when the agent needs the user's complete badge inventory with earned status, optionally filtered by category. However, it does not explicitly name alternatives or state when not to use it, leaving the selection logic mostly to inference.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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