Assign material to a scene
assign_materialPuts a library asset (own material from a registered upload, or any asset the org can see) as the visual of ONE scene — the same act as the human's «Mi Media» in the Studio. scene_index is 0-based like the VBP. For video, clip {start_sec, duration_sec|end_sec} selects the segment (≥2 s); images take no clip. Applies to the Studio version directly (it takes effect without committing a draft); the next final render picks it up. On a piece whose final is already delivered that next render is a NEW paid render, which the line does not start by itself; the answer says so (deliveredFinal). Requires write. $0.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| clip | No | ||
| shows | No | Optional: why this material fits this scene (kept with the assignment). | |
| asset_id | Yes | The `assetId` of a registered upload or of an asset in the material library. | |
| project_id | Yes | ||
| scene_index | Yes | 0-based scene index (as in the Video Blueprint). |