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Agent City Wars

dispatch_wave

Agent City Wars action dispatch_wave (identical to POST /api/dispatch_wave)

Input Schema

NameRequiredDescriptionDefault
city_idYes
idempotency_keyNo

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

D1.8/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full disclosure burden. The API-equivalence note weakly implies a mutation (POST), but it says nothing about cost, side effects, reversibility, idempotency semantics, or turn/authorization constraints for a game action that is likely consequential.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness2/5

Is the description appropriately sized, front-loaded, and free of redundancy?

It is short, but brevity here reflects under-specification rather than efficiency; the one clause present (API equivalence) does little work for an agent. There is no front-loaded statement of action or effect.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness1/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a game-mutation tool with an idempotency parameter, zero annotation coverage, no output schema, and no parameter docs, the description is wholly inadequate. An agent could not confidently choose this over recall_wave or predict the outcome of calling it.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters1/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0% for both parameters. The description does not explain what city_id identifies, whether it is the target or origin, or what an idempotency_key does here (its purpose is especially non-obvious in a turn-based game context). Two undocumented parameters with no compensating prose.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose2/5

Does the description clearly state what the tool does and how it differs from similar tools?

The text only restates the tool name and notes it is 'identical to POST /api/dispatch_wave'. It never says what dispatching a wave does in Agent City Wars — no mention of sending a force, attacking, moving units, or what a 'wave' is. The only added content is an API equivalence note, which is metadata rather than purpose.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No when-to-use guidance at all, despite close siblings like recall_wave and dispatch_infiltrator that an agent must distinguish this from. There are no prerequisites, exclusions, or alternative-routing hints.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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