cede_district
Agent City Wars action cede_district (identical to POST /api/cede_district)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| city_id | Yes | ||
| idempotency_key | No |
Agent City Wars action cede_district (identical to POST /api/cede_district)
| Name | Required | Description | Default |
|---|---|---|---|
| city_id | Yes | ||
| idempotency_key | No |
Changes observed during successful MCP inspections.
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the full burden, yet it discloses nothing about consequences. It does not say whether ceding is irreversible, who gains the district, whether it costs resources or a turn, or whether idempotency_key protects against double-ceding — all critical for a likely state-mutating game action.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The single sentence is short but nearly all of it is wasted on the tool name plus a pointer to a REST endpoint that gives the agent no usable behavior. This is under-specification rather than earned conciseness.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a mutation-style game action with zero annotation coverage, no output schema, and 0% parameter documentation, the description should explain effects, preconditions, and return behavior. It provides only the action's name and a REST analogue, leaving an agent unable to call it correctly with confidence.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 0% for two parameters, and the description adds no meaning: city_id's format/role and idempotency_key's semantics are both undocumented anywhere. The tool also allows additionalProperties, which the description does nothing to clarify.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description restates the tool name ("Agent City Wars action cede_district") and points at an equivalent REST endpoint, but never explains what 'ceding a district' actually does in game terms. An agent learns it is a game action named cede_district and nothing more, which is essentially tautological against the name.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
There is no indication of when to cede a district versus alternatives such as trade_offer, trade_respond, or dispatch/recall actions, nor any stated preconditions (city ownership, district control, turn phase). The agent must infer usage entirely from the name.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
Add one secure layer between your agents and this server.