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game_vendor_buy

Купить штучный ряд открытого окна вендора за медь (например, чип специализации).

Input Schema

NameRequiredDescriptionDefault
item_idYes

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

C2.8/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The only annotation is readOnlyHint=false, so the description carries most of the behavioral burden. It does add that payment is in copper, but it says nothing about what happens on insufficient funds, whether copper is deducted before or after delivery, whether the purchase is reversible, or whether the vendor window state affects the call.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

It is a single sentence with no filler, which is good, but the phrasing 'штучный ряд открытого окна вендора' is dense and obscure, and the key clarification (what item_id refers to) is absent rather than front-loaded.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a mutating purchase tool with no output schema and an undocumented parameter, the description should at minimum explain the identifier semantics and the cost/failure behavior. Neither is covered, so an agent cannot call it confidently beyond guessing.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0% for the single required parameter item_id, so the description must compensate and does not. Worse, the wording 'штучный ряд' (unit row) hints at a slot/row index while the parameter is named item_id, leaving the agent unsure whether to pass an item identifier or a position in the vendor window.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description names a specific verb and resource: buy a single unit from an open vendor window, paid in copper, with a concrete example (a specialization chip). That is enough to distinguish it from generic siblings such as game_shop_buy or game_auction_buy at a high level, though it never explicitly says which sibling to prefer.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The phrase 'открытого окна вендора' implies a prerequisite: a vendor window must already be open, which is genuinely useful context. However, there is no explicit when-to-use versus when-not guidance and no routing to the other buy tools (game_shop_buy, game_perk_buy, game_plant_buy), leaving selection to inference.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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