game_university_refuse
Отказаться от квеста профессии (запись снимается, деньги не возвращаются).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Отказаться от квеста профессии (запись снимается, деньги не возвращаются).
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Changes observed during successful MCP inspections.
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations only declare readOnlyHint=false; the description carries the real behavioral payload by disclosing that the enrollment record is removed and that money is NOT refunded. That irreversibility/financial-loss warning is exactly the context an agent needs before calling a mutation. It does not say whether re-enrollment is possible afterwards, which keeps it from a 5.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single short sentence with the action front-loaded and the two consequences placed in a compact parenthetical. Every clause earns its place and nothing is padded.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a parameterless mutation with no output schema, the description covers the action and its two key side effects (record removal, no refund), which is most of what an agent needs. The remaining gap is the precondition for invoking it, which is left unstated.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool takes zero parameters, so there is no parameter semantics to explain and the baseline of 4 applies. Nothing in the description misrepresents the empty input.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description names a specific verb+resource: declining a profession quest, with the effect that the enrollment record is removed. It is not tautological and an agent can tell it is a university/profession action. However, it does not distinguish itself from the sibling game_quest_abandon, which could plausibly overlap, so it stops short of a 5.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No when-to-use or when-not-to-use guidance is given, and no prerequisites (such as being enrolled in a profession track) are stated. The agent must infer that this applies only while a profession quest is active, and nothing routes it away from the similar game_quest_abandon.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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