game_status
Кратко: персонаж, где он, идёт ли бой, что нужно сделать, сколько непрочитанных событий.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Кратко: персонаж, где он, идёт ли бой, что нужно сделать, сколько непрочитанных событий.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Changes observed during successful MCP inspections.
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
readOnlyHint already declares the safety profile, so the description's contribution is the content inventory, and it does list the five things returned, which matters because there is no output schema. It does not mention formatting, staleness, or whether the unread count is global or per-context, but for a zero-argument read tool that is a minor gap.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single front-loaded sentence that enumerates exactly the returned fields with no filler or repetition. The telegraphic, comma-separated phrasing is efficient, though slightly terse for a non-native reader of the Russian.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a zero-parameter, read-only summary tool with no output schema, the description carries the return-shape burden and largely discharges it by naming the fields returned. What remains thin is the guidance on when to prefer this over the many more specific sibling tools.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool takes no parameters, so there is nothing for the description to disambiguate and the baseline of 4 applies. The schema is empty and additionalProperties is false, which is consistent with a parameterless snapshot call.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description names the concrete contents of a status snapshot: the character, its location, whether a battle is running, pending actions, and the unread-event count. That is specific enough to separate it from tools like game_look or game_events, though the verb ('get a summary') is only implied by 'Кратко' and no sibling is named explicitly.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
Usage is implied rather than stated: 'Кратко' suggests this is the lightweight overview to call before drilling into detail, and the enumerated fields hint at when it is useful. There is no explicit when-to-use/when-not guidance and no named alternative such as game_player_info or game_look for a deeper look.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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