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game_quests

Read-only

Журнал заданий; с quest_id — подробная карточка задания.

Input Schema

NameRequiredDescriptionDefault
quest_idNo

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

B3.1/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

readOnlyHint=true already tells the agent this is a safe read, so the description only needs to add behavioral context — and it adds very little. It does not say what the journal contains (active vs. completed quests), whether results are paginated or filtered, or what the detailed card includes; it only states that the two modes exist.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two short clauses, front-loaded with the resource and then the modifier, with no filler. It is efficient, though the extreme brevity borders on under-specification rather than optimal conciseness.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a single-optional-parameter read tool the description could be adequate, but with no output schema and no parameter documentation in the schema, the agent is left without the contents or shape of the returned journal or card. It also omits any relationship to game_quest_abandon, which is the natural companion action.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, so the description must carry the parameter meaning, and it does explain the effect of supplying quest_id (a detailed quest card instead of the log). However, it gives no format or provenance for the identifier, so an agent cannot tell whether it is a numeric id, a name, or a value obtained elsewhere.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description names the resource (quest journal/log) and its two modes: without arguments it returns the log, with quest_id it returns a detailed quest card. That dual-mode statement lets an agent understand the tool without opening the schema. It does not differentiate from the one related sibling, game_quest_abandon, so it falls short of a 5.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Usage is only implied: the presence of quest_id selects the detailed view, so an agent can infer when to pass it. There is no explicit guidance on when to use this tool versus game_quest_abandon, and no statement about whether the no-argument listing covers all quests or only active ones.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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