Skip to main content
Glama

game_quest_abandon

Отказаться от взятого отменяемого задания.

Input Schema

NameRequiredDescriptionDefault
quest_idYes

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

C2.7/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations only declare readOnlyHint=false, so the description carries the burden of disclosing mutation behavior: it does not say whether the quest can be re-taken, whether progress/rewards/items are lost, or what the call returns. For a destructive-leaning state change with zero annotation detail, that is a real gap.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

One short sentence with no filler, and the key constraint is stated up front. Brevity is appropriate, though it edges into under-specification rather than efficiency.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool is small (one required param, no output schema), but it is a state-mutating action in a large 70+ tool family, and the definition says nothing about prerequisites, consequences, or the identifier's source. An agent could invoke it but not confidently predict the outcome.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0% for the single quest_id parameter, and the description does not say where the identifier comes from (presumably game_quests) or its expected form. Nothing is added beyond the bare 'string, maxLength 256' in the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description names a specific verb ('Отказаться' — abandon/refuse) and a specific resource ('взятого ... задания' — a taken quest), plus a qualifier that only cancellable quests qualify. An agent can distinguish it from the sibling list/info tools such as game_quests, though no sibling is named explicitly.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no guidance on when to call this rather than e.g. game_quests (to inspect quests first) or to simply keep the quest. The only implicit constraint is that the quest must be already taken and cancellable, which restates the purpose rather than routing between alternatives.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Try in Browser

Glama MCP Gateway

Add one secure layer between your agents and this server.

Resources