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game_plant_make

Изготовить на заводе вещь по чертежу с открытой страницы, оплата — из билета ресурсов.

Input Schema

NameRequiredDescriptionDefault
draft_idYes

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

A3.5/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations only declare readOnlyHint=false, confirming this is a mutation, so the description carries most of the burden. It adds useful behavior beyond the annotations by disclosing the payment source (resource ticket) and the page-context requirement, but says nothing about whether the blueprint is consumed, whether the action is reversible, or what happens on insufficient resources. Useful context, but incomplete for a write operation.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single compact sentence that front-loads the action and then the cost condition, with zero padding. It is dense but appropriately sized for a one-parameter tool.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple one-parameter mutation tool with no output schema, the description covers the action, the input's origin, and the payment mechanism. It still leaves open critical preconditions for a crafting action — required resources, what the blueprint costs, and what the caller receives — which an agent would need to invoke it reliably.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

With a single parameter at 0% schema description coverage, the description does compensate: "по чертежу с открытой страницы" tells the agent that draft_id identifies a blueprint visible on the currently open page. That is meaningful semantics beyond the bare string type, though it stops short of describing the expected identifier format or error behavior for a stale/unknown draft.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description gives a specific verb ("Изготовить" — manufacture) plus the resource (an item at the factory, built from a blueprint) and its scope ("с открытой страницы" — from the currently open page). This clearly separates it from siblings like game_plant_buy or game_plant_give, though the phrase about the open page is somewhat ambiguous without more context.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The note that the blueprint comes "from the open page" implies a precondition (the relevant page must be open) and the mention of payment from a resource ticket hints at a prerequisite cost. However, there is no explicit when-to-use vs. when-not and no direct comparison to the sibling crafting tools (game_plant_buy, game_plant_give), leaving usage largely inferred.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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