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game_open_pack

Открыть набор или подарок из рюкзака (вещи падают в рюкзак).

Input Schema

NameRequiredDescriptionDefault
item_idYes

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

B3.2/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The annotation readOnlyHint=false already signals a mutation; the description adds genuine value by stating the outcome ('вещи падают в рюкзак'), i.e. contents are transferred to the backpack. It does not say whether the pack itself is consumed, what happens if the backpack is full, or what the response contains.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single front-loaded sentence with a parenthetical that adds real information about the effect rather than repeating the title. Nothing is padded, though the brevity leaves behavioral gaps that a second short clause could have closed.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a one-parameter mutation tool with no output schema and minimal annotations, the description covers the action and the loot destination, which is the minimum an agent needs. It omits consumption semantics, failure modes, and id format, so it is adequate but not complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 0% and item_id has no description in the schema, so the description must compensate; it does partially by clarifying that the id refers to a pack or gift located in the backpack. It never states the expected format (identifier vs. name) or any length/validity constraints beyond the schema's maxLength.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description names a specific verb ('Открыть') and resource ('набор или подарок из рюкзака'), so the agent knows exactly what operation is performed. It does not distinguish this from the overlapping sibling game_use_item, which likely also consumes backpack items, so it does not reach 5.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no explicit when-to-use guidance, no prerequisites, and no mention of alternatives such as game_use_item or game_inventory. The phrase 'из рюкзака' only implies that the item must already be in inventory.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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