game_move_item
Переложить предмет между вкладками рюкзака (0..3).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| item_id | Yes | ||
| section | Yes |
Переложить предмет между вкладками рюкзака (0..3).
| Name | Required | Description | Default |
|---|---|---|---|
| item_id | Yes | ||
| section | Yes |
Changes observed during successful MCP inspections.
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations supply only readOnlyHint=false, so the description carries nearly the whole burden. It confirms a mutation (moving an item) consistent with the annotation, but says nothing about what happens if the destination tab is full, whether item_id must already exist in the backpack, whether the move can fail, or what the response contains.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single short sentence with the operation and its scope front-loaded and no wasted words. Its brevity edges toward under-specification, but on pure structure and economy it is clean.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a mutation tool with no output schema and completely undocumented parameters, one sentence is thin. An agent knows the intent but lacks failure behavior, tab semantics, and prerequisites needed to call it correctly in edge cases.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 0%, so the schema gives only types and bounds. The description partially compensates by identifying the two parameters semantically: item_id is the item and section is the backpack tab in range 0..3. It does not explain what each tab number means (which tab is 0 vs 3), which is the key missing semantic for correct invocation.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
States a specific verb and resource: move an item between backpack tabs (0..3). An agent can grasp the operation immediately. It does not, however, distinguish itself from lookalike siblings such as game_move, game_use_item, or game_equip, so the reader must infer the boundary.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
There is no explicit when-to-use or when-not-to-use guidance, and no sibling is named as an alternative. Usage is only implied by the verb 'move' and the 'backpack tabs' scope; an agent is left to guess when this is preferable to use_item or equip.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
Add one secure layer between your agents and this server.