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game_military_return

Сдать повестку военкомата (возвращается половина взноса).

Input Schema

NameRequiredDescriptionDefault

No arguments

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

A3.5/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The only annotation is readOnlyHint=false, so the description must carry the behavioral burden. It does add a real consequence – half of the contribution is returned – which is genuine value beyond the annotation. But it omits whether the summons is consumed, whether the action is irreversible, what happens without a summons, and whether any cooldown applies.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single short sentence with zero filler, and the action is front-loaded before the parenthetical payoff. Its brevity borders on under-specification, but nothing is redundant.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a zero-parameter mutation with no output schema, the essentials are mostly covered: what is done and what is returned. What is missing is prerequisite state (must own a summons), failure behavior, and the resulting state after the call, which an agent would need to chain this with game_military_sign_up or game_status.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The tool takes zero parameters, so the schema baseline is 4. The description correctly implies a no-argument action, and there are no parameter semantics left to explain.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description gives a concrete verb and object ('Сдать повестку военкомата' – hand in the military commissariat summons), which is far more specific than the tool name alone. It does not, however, explicitly distinguish itself from the closely related sibling game_military_sign_up, so an agent must infer the direction of the operation (sign up vs. turn in).

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Usage is only implied: an agent can infer the tool applies when the player holds a summons and wants to give it back. There is no explicit statement of preconditions (must possess a summons), no mention of when not to use it, and no pointer to game_military or game_military_sign_up as alternatives.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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