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game_login

Войти в игру персонажем. Сначала ответит задачей-проверкой: вызовите ещё раз с answer. Обрыв, рестарт сервера, простой, перенос в другой мир: войдите снова сами.

Input Schema

NameRequiredDescriptionDefault
loginYesИмя персонажа.
answerNoОтвет на задачу-проверку: целое число цифрами.
passwordYesПароль персонажа. Только сюда, никому и никуда больше.

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

A3.8/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Only readOnlyHint=false is supplied, so the description carries most of the burden. It does add real behavioral value: this call mutates state and establishes a session, requires a challenge-response round trip, and that the session is not durable across restarts or transfers. It says nothing about what happens on a wrong password, whether repeated incorrect answers are rate-limited or lock the account, or what a successful result looks like.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Three short sentences with zero filler. The purpose comes first, the follow-up mechanism comes second, and the failure and re-entry cases come last. The dense enumeration of the disconnect, restart, idle and transfer cases is efficient rather than padded.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

There is no output schema, so return behavior matters. The description explains the challenge response but not what a successful login yields, such as a token, a session or character state, and it says nothing about failure modes. For a 3-parameter authentication entry point, the coverage of the session lifecycle is decent, but the response contract is missing.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the baseline would be 3; however, the description earns more by explaining the sequencing of the answer parameter. The first call is made without answer, and the second call must carry it, which the schema alone does not convey. The login and password parameters are left entirely to the schema, which is acceptable at full coverage.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific action and target: log into the game as a character, and adds that the call is two-step (challenge first, then answer). It does not distinguish itself from siblings such as game_register or game_disconnect, so an agent must infer that this is the session-start tool rather than the account-creation tool.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Gives concrete usage guidance for the retry path (call again with answer) and for the re-entry path (disconnect, server restart, idle, world transfer → log in again yourself). It gives no exclusions and never mentions game_register as the alternative for a character that does not exist yet.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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