game_inventory
Рюкзак и надетое: id, названия, количество, качество, слоты, требования. section — только эта вкладка рюкзака и надетое.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| section | No |
Рюкзак и надетое: id, названия, количество, качество, слоты, требования. section — только эта вкладка рюкзака и надетое.
| Name | Required | Description | Default |
|---|---|---|---|
| section | No |
Changes observed during successful MCP inspections.
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
The readOnlyHint annotation already establishes this is a safe read, so the description's burden is lower. It adds value by naming the fields returned, but says nothing about ordering, size, or whether section=0 means all tabs, leaving behavioral detail thin.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Two short clauses, front-loaded with the resource and field list, with no filler. The brevity is efficient though it borders on being too terse for the undocumented parameter.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
With one optional parameter, no output schema, and a read-only annotation, the definition covers the essentials of what data comes back. The unexplained 0-3 enumeration for section remains the notable gap for correct invocation.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 0% for the single 'section' parameter, so the description must carry the load. It only says section restricts output to one tab, without explaining the 0-3 range or which tab each value maps to, which is the key information an agent needs.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description states the resource (backpack and equipped items) and enumerates the returned fields (id, names, quantity, quality, slots, requirements), which is concrete. However, there is no explicit verb and no differentiation from likely-overlapping siblings such as game_arsenal or game_status, so an agent cannot easily tell which inventory-style tool to pick.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The second clause implies the section parameter narrows results to a single backpack tab plus equipped items, which is the only usage hint. There is no statement of when to call this versus game_arsenal/game_look, and no prerequisites or exclusions.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
Add one secure layer between your agents and this server.