game_dialog
Показать открытый диалог с вариантами ответа.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Показать открытый диалог с вариантами ответа.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Changes observed during successful MCP inspections.
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
readOnlyHint=true already tells the agent this is a safe read, so the description only needs to add context beyond that. It does not say what happens when no dialog is open (error vs empty), whether the call is idempotent, or that the returned options map to game_dialog_answer inputs — a meaningful gap for a stateful game-dialog flow.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
One short, front-loaded sentence with no filler or redundancy. It is appropriately sized for a zero-argument read call, though its brevity is also the source of the missing guidance rather than a model of density.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a no-parameter, read-only tool with no output schema, the description covers the core action adequately. It omits two things an agent needs in a dialog workflow: the 'no open dialog' condition and the handoff to game_dialog_answer for submitting a choice.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Zero parameters, so there is nothing for the description to disambiguate; baseline 4 applies. The absence of arguments itself communicates that the tool operates on the player's current dialog state, though the description does not say so explicitly.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
States a concrete verb and resource in Russian: 'Показать открытый диалог с вариантами ответа' — show the open dialog with response options. An agent knows it retrieves a pending dialog, but the description never mentions the sibling game_dialog_answer, which is the natural next step, so sibling differentiation is absent.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance on when to call it versus alternatives, no mention of the prerequisite (a dialog must actually be open), and no pointer to game_dialog_answer for replying. Usage must be inferred entirely from the name.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
Add one secure layer between your agents and this server.