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game_arsenal_take

Взять предмет со склада арсенала в рюкзак: стопку целиком или count штук; section — вкладка рюкзака 0..3. Вес проверяет сервер: при перегрузе откажет и вернёт рюкзак.

Input Schema

NameRequiredDescriptionDefault
countNo
item_idYes
sectionNo

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

A3.9/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Beyond the readOnlyHint=false annotation, the description discloses a real behavioral trait: the server enforces weight limits and rejects the transfer on overload, returning the backpack state. That failure mode is exactly the kind of information annotations cannot convey, though it does not mention permission requirements or whether a partial transfer can occur.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single dense sentence, front-loaded with the action, followed by the parameter meaning and the server-side weight rule. Every clause carries information; only the slightly run-on phrasing keeps it from a 5.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a three-parameter mutation with no output schema, the description covers the action, both optional parameters, and the rejection/return behavior on failure. Nothing an agent needs to invoke it correctly appears to be missing.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 0%, so the description must compensate and largely does: it explains that count selects a number of items versus the whole stack, and that section is the backpack tab with allowed values 0..3. item_id is only implied by context, leaving one minor gap.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a concrete verb+resource: taking an item from the arsenal warehouse into the backpack, with the stack-vs-count distinction. It clearly contrasts with reading tools like game_arsenal or game_inventory, though it never names a sibling explicitly.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Usage is implied by the phrase 'from arsenal warehouse into backpack', which tells the agent the preconditions (item must be in the arsenal). No explicit when-not guidance or named alternatives such as game_move_item or game_auction_take are given.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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