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game_arsenal

Read-only

Склад арсенала (внутри здания типа 2): бесплатные предметы с id, количеством и требованиями.

Input Schema

NameRequiredDescriptionDefault

No arguments

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

A3.7/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

readOnlyHint=true already covers the safety profile. Beyond that, the description adds a location prerequisite (must be inside a type-2 building) and discloses the shape of the listed entries (id, quantity, requirements), which matters because there is no output schema. Missing only what happens on failure outside the building.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single compact sentence with the resource, the location constraint, and the entry fields front-loaded, with zero filler. It is terse to the point of omitting the verb, but nothing is wasted.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a zero-parameter read tool with no output schema, the description gives enough to call it and to anticipate the returned fields. It falls short on the follow-up path: an agent looking at these items has no pointer to game_arsenal_take for actually acquiring one.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Zero parameters, so there is nothing for the description to disambiguate and the baseline applies. It correctly signals that no filtering arguments are needed to obtain the listing.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

Names the specific resource (arsenal warehouse) and its scope — free items with id, quantity and requirements, available only inside a type-2 building. An agent can tell it apart from the write-side sibling game_arsenal_take. The reading verb is only implied rather than stated, which keeps it just short of a 5.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The parenthetical 'inside building type 2' gives a real precondition for when this tool is callable, which is genuine usage context. However, it never names the alternative — game_arsenal_take is obviously the way to obtain an item, yet the description gives no routing to it or warning about calling this outside the building.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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