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game_accept_license

Принять пользовательское соглашение игры (кнопка окна при первом входе).

Input Schema

NameRequiredDescriptionDefault

No arguments

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

A3.7/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The annotations supply only readOnlyHint=false, and the description's 'accept the agreement' is consistent with a mutating call, so no contradiction. Beyond that it adds little behavioral context: it does not say whether acceptance is permanent, whether the call is idempotent or fails if already accepted, or what happens to gameplay if it is skipped.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single short sentence that front-loads the action and puts the situational cue in parentheses, with zero filler. Nothing could be trimmed without losing the first-login context.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a zero-parameter, no-output-schema action this is largely sufficient: the agent knows what it does and the circumstance in which it appears. The main missing piece is the outcome of the call (success/failure, whether acceptance is recorded once), which is minor given the tool's simplicity.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The tool takes zero parameters, so there is no parameter semantics for the description to explain and the baseline applies. Nothing in the description misleads about inputs, and the empty schema matches the description's parameterless framing.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description gives a specific verb and resource ('accept the game's user agreement') and adds the concrete UI trigger ('the button in the window on first login'), so the agent knows exactly which action this maps to. It is distinguishable from siblings like game_login and game_register by that first-login-window framing, though it never names an adjacent tool explicitly.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Usage is implied rather than stated: the parenthetical tells the agent this corresponds to a first-login agreement window, which suggests when it is needed. However, there is no explicit 'call this when X' instruction, no statement of what to do if the window is not shown, and no mention of what becomes possible after accepting.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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