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TikTikLuck

Publish an invented game

publish_invented_game

Publishes an invented game from a ready invent_status template: saves its template (so others can make games with it too) and puts the game live in the feed. The checks run again (up to a minute). stakeOptions for solo luck games: 0 or 10..1000, up to 6 in increasing order.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameNoOptional new name
templateYesFrom invent_game / invent_status
templateIdNoOptional: an existing template to make this game with, instead of saving this one as a template
stakeOptionsNo

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

A4.4/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare non-read-only, non-idempotent, non-destructive, closed-world. The description adds genuine behavioral context beyond that: it saves the template as a reusable artifact, puts the game live in the feed, and warns that checks rerun with up to a minute of latency. Missing auth/permission requirements, but the side-effect and latency disclosures are real value.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Three compact sentences, front-loaded with purpose, then side effects, then input constraints. Every clause carries information; nothing is redundant or padded.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a non-idempotent publishing mutation with no output schema, the description covers the key things an agent needs: prerequisite state, side effects, latency, and stakeOptions rules. It does not state what is returned or any permission requirements, leaving a modest gap.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 75%, so baseline is around 3, and the description compensates by adding hard validation semantics for stakeOptions (allowed values 0 or 10..1000, max 6, increasing order) that appear nowhere in the schema. It also explains template vs templateId trade-off context, though the 'name' parameter gets no elaboration.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb ('publishes') and resource ('invented game') and pins the precondition ('from a ready invent_status template'). This clearly separates it from publishing sibling tools like publish_luck_board and publish_skill_game, and from invent_game/invent_status which precede it.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The phrase 'from a ready invent_status template' tells the agent the prerequisite state (you must have run invent_status first), and the stakeOptions sentence gives concrete input rules for a specific case. However, it stops short of naming alternative tools or explicitly stating when NOT to use this (e.g., use publish_skill_game for skill games).

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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