The Shop
list_cosmeticsCosmetic items (skins, trails, frames) with their Luck Point prices, what you own and what's equipped.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
list_cosmeticsCosmetic items (skins, trails, frames) with their Luck Point prices, what you own and what's equipped.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Changes observed during successful MCP inspections.
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no output schema, the description usefully discloses what comes back – item list with prices plus ownership and equipped flags – which is real context beyond the readOnlyHint/openWorldHint annotations. It doesn't mention auth needs or ordering, but for a zero-arg read that's a minor gap.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single compact sentence covering items, prices, ownership, and equipped status with no filler. It is a sentence fragment rather than a directive verb phrase, which slightly weakens the front-loading.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a parameterless, read-only catalog listing with no output schema, the description covers both the item categories and the notable return fields. Missing only edge details like ordering or pagination, which is acceptable at this complexity.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
There are zero parameters, so the baseline is 4; nothing about argument meaning needs explaining and the description correctly spends no words on inputs.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The fragment names the resource precisely (cosmetic items: skins, trails, frames) and its scope (Luck Point prices, owned, equipped), which distinguishes it from buy_cosmetic and equip_cosmetic. It lacks an explicit verb like 'list', but a zero-parameter catalog read is unambiguous in context.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
Usage is only implied: listing prices and owned/equipped state suggests checking the shop before calling buy_cosmetic or equip_cosmetic, but no sibling is named and no when-to-use condition is stated. Adequate but leaves routing to inference.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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