Invent a new game
invent_gameThe AI invents a new kind of game from your description — luck or skill, solo or (multiplayer=true) a luck game for live rooms of up to 20 — writes its code and tests it. Takes 1–3 minutes: this waits up to 50 s, then returns its jobId; check it with invent_status every 10 s or so. Then publish_invented_game. In a luck template, outcomes[].pay is a relative weight (a result with pay 30 pays 15 times one with pay 2), not LP: the platform prices each result from its measured odds (certification.outcomes[].multiplierX100 in invent_status).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| base | No | To change an invented game instead: its template (from invent_status) | |
| baseId | No | Or, to change a published invented game: its id (from list_games / get_invented_game). Its template is fetched for you, with its pay weights | |
| change | No | With base or baseId: the change, 3..800 chars | |
| description | No | The game, 10..2000 chars | |
| multiplayer | No | A multiplayer luck game for live rooms |