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Delightful's Game Research Starter Pack

list_trends

The 37 conversations currently moving the games industry, each with what it is, why it matters, the markets it lands in, its stage, and dated further reading. A routing map rather than a synthesis: it names arguments and points at where they are happening, and takes no position on any of them. This is the fastest-decaying data here — every row is dated, and anything older than about six months needs a refresh.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
stageNoDominant is sustained mainstream coverage for a year or more. Emerging is real and accelerating. Perennial recurs cyclically. Receding was dominant and is cooling, kept so dated coverage is recognisable as dated.
marketNoOnly trends landing in this market.
categoryNo

TDQS

A4.2/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the behavioral disclosure burden and does so well: it reveals that the tool catalogs and routes rather than synthesizes, takes no position on the arguments, and returns time-sensitive, dated rows. The warning that rows older than six months need a refresh is a valuable behavioral trait beyond the schema. It clearly implies a read-only, non-destructive list operation with no contradiction.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Three sentences, each earning its place: the first defines the resource and its payload, the second frames what kind of artifact the tool returns, and the third warns about data freshness. It is dense but not bloated, and it never repeats schema details mechanically.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a no-output-schema list tool with three optional enum filters, the description is nearly complete: it states what each returned item contains, what kind of data it is, and how quickly that data decays. It does not explicitly explain how the optional filters combine, but the schema's field descriptions make the filter semantics largely self-explanatory. An agent can reasonably decide when to call this tool and what to expect back.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Stage and market parameters are already well documented in the input schema, and the description reinforces them by mentioning 'the markets it lands in' and 'its stage.' Category remains the weak point: it has no schema description and the tool description never explains how category divides the 37 conversations, despite six enum values. With schema coverage at 67%, the description adds some context but does not fully compensate for category's lack of meaning.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description opens with a concrete referent — 'The 37 conversations currently moving the games industry' — and enumerates what each item contains: what it is, why it matters, markets, stage, and dated further reading. The 'routing map rather than a synthesis' phrase also differentiates it from summary/landscape-style sibling tools, and 'takes no position on any of them' clarifies its non-analytical role.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description gives clear context for when this tool is appropriate: it is a 'routing map rather than a synthesis,' so an agent should use it to locate and route to ongoing arguments, not to get a synthesized position. The explicit freshness caveat — 'fastest-decaying data here' and 'anything older than about six months needs a refresh' — provides an actionable boundary for when results may be too stale. It does not name sibling tools as alternatives, so it stops short of a 5.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

A4.3/5.0
Disambiguation5/5

Each tool targets a distinct resource or action: landscape maps, market profiles, source retrieval, trend listings, source search, and technique search. There is no overlap in purpose, and the descriptions clearly differentiate their roles.

Naming Consistency5/5

All tool names follow a consistent verb_noun pattern using snake_case (get_, list_, search_). This predictable structure makes the API easy to navigate and reduces cognitive load.

Tool Count5/5

With 6 tools, the surface is well-scoped for a starter pack. Each tool covers a distinct aspect of games research, and the count is within the ideal 3-15 range, neither too thin nor overwhelming.

Completeness4/5

The tool set covers the core research workflow: understanding landscape, retrieving market profiles, citing sources, exploring trends, and finding sources/techniques. The only minor gap is the absence of a dedicated list of all available markets (get_market requires a code), though search_sources partly fills this, making it workable.

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