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The Odds Gap

Player Prop

player_prop
Read-onlyIdempotent

One player's prop: the line the market is at and the highest price we saw on each side, with the scan time. The player must be on our props board. Prices may have moved since the scan.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
lineNoThe line the person named, if they named one.
sideNoover, under, yes or no.
booksNoThe books this person actually has. Omit for the default set.
marketNoThe prop market key, e.g. player_receptions or pitcher_strikeouts. Omit to be told what the board has for that player.
playerYesThe player's name as the person typed it.

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
okYesTrue when the tool produced an answer.
cardNoThe same answer, structured, when there is one.
pageYesThe matching page on theoddsgap.com.
toolNo
as_ofNoWhen the prices were scanned, Eastern Time.
staleNoTrue when that scan is older than usual for our hourly snapshot.
answerYesThe answer in plain sentences.
optionsNoWhen the question could mean more than one thing: whole questions to ask again with.
warningsNo
state_noteNoWhere to check what is legal for you.
decline_kindNoSet when the question is one we do not answer, and which kind.
free_left_todayNo
responsible_gamblingYes

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

A3.7/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnly, idempotent, non-destructive, so the safety profile is covered. The description adds genuinely useful behavioral context beyond that: the board-membership requirement and the staleness caveat ('prices may have moved since the scan') with scan time returned.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Three short sentences with no filler, and the payload summary is front-loaded. The prerequisite and staleness caveats follow in logical order, though the opening sentence is slightly dense.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

An output schema exists, so return values need no explanation here. The description covers the key precondition and data-freshness limitation, leaving only minor gaps around failure behavior when a player is off the board.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so all five parameters are already documented in the schema, including the market-key example and the books default behavior. The description adds no parameter-level meaning beyond the board-membership note, so the baseline 3 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description names a specific resource ('one player's prop') and enumerates the payload: the market line, the highest price on each side, and the scan time. It is distinguishable from siblings like game_lines or futures_odds by scope, though it never explicitly contrasts itself with them.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

It states one real precondition ('the player must be on our props board'), which tells the agent when the call will fail. However, it offers no guidance on when to choose this over sibling tools such as game_lines or ask, leaving the selection to inference.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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